![]() You can go in and adjust your lineups if you want, or if you remember to do that in the old dynasty mode. So an example of that would be that you're playing a game, and a player gets hurt. What we're trying to do with Push Dynasty is turn that around so essentially the relevant, most important stuff that needs to be dealt with right now gets pushed to you. Basically, the way that current Dynasty games are structured is that they are Pull systems: you have to go in there and pull out the information that you really want. There's all this stuff going on, and sometimes it's just really difficult to find it all and to know what's important and when it's important. It's buried all throughout the entire product: there's team chemistry information, there's stats, there's highlights, there's player evolution. ![]() ![]() ![]() What is the primary focus behind this year's dynasty mode, and what does the term Push Dynasty mean? Brian Ullrich: When you play Dynasty in traditional franchise modes or Dynasty modes in just about all sports games, there's a whole lot of information. IGN: Last year's Dynasty mode focused a lot on the draft, team chemistry and player fatigue. ![]()
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